furry-octo-dangerzone
SceGraToo
0.1.
Prelude
0.1.1.
Motivation
0.1.2.
Scope
0.2.
Basics and Related Work
0.2.1.
Scene Graph
0.2.1.1.
Culling
0.2.1.2.
Transformations
0.2.1.3.
Reuse
0.2.1.4.
X3D
0.2.1.4.1.
x3dom
0.2.2.
SSIML
0.2.3.
Roundtrip 3D
0.2.4.
Koa
0.2.5.
moaarrr stuff that needs explaining
0.2.6.
Related Work
0.2.6.1.
Collaborative Work
0.2.6.2.
3D Meteor
0.2.6.3.
Blender Plugin
0.2.6.4.
3D Widgets
0.2.6.4.1.
Tilt Brush
0.2.6.4.2.
x3d gizmos
0.2.6.5.
Component Editor
0.3.
Concept
0.3.1.
How
0.3.1.1.
Server
0.3.1.2.
Client
0.3.1.2.1.
Synchronization Process
0.3.1.2.1.1.
Rerendering and Diffing
0.3.1.2.1.1.1.
Terminology
0.3.1.2.1.2.
Data Binding
0.3.1.3.
Interaction
0.4.
Implementation
0.4.1.
Used Tech
0.4.2.
Problems
0.4.2.1.
Backbone and why it sucks
0.4.2.2.
Why Frameworks and Boilerplate in particular suck
0.5.
Case Study
0.5.1.
Tasks
0.5.2.
Results
0.6.
Results
0.6.1.
Why SceGraToo is the best since sliced Bread
Powered by
GitBook
A
A
Serif
Sans
White
Sepia
Night
Share on Twitter
Share on Google
Share on Facebook
Share on Weibo
Share on Instapaper
furry-octo-dangerzone
Case Study
Tasks
Results